No seriously, I randomly awake at 5:30 after drifting randomly into sleep at 10PM and those little whores are singing, thus keeping me from returning to the land of dreams and my pile of dream bitches and blow.
Fuck birds.
Wednesday, December 29, 2010
Saturday, November 20, 2010
Umineko no Naku Koro ni Doujin Fighter – Ougon Musou Kyoku
Just recently this game got announced, all we have so far is a trailer and some screens, but it looks like it's a tag-based game. I can also confirm double jumping, since if you look very closely in the tiny screens when the video pans around, you can catch it.
Monday, October 25, 2010
What is a Scrub?
A miserable pile of conceited laziness.
After a year and a bit of teaching various random people Poverty games or other fighters, I've noticed a definite trend: The people who are willing to put the work in are the ones who end up being any good. Likewise, I've noticed that humble players get better faster than people who become satisfied and act as though they're unbeatable and stop trying to grow as a player.
Now, why might that be?
When you look at your skills as a player, or in a game you can't just see "Here's what I'm good at, I'm fucking awesome!"; you also need to take a look at your at weaker aspects as a player and say "Here's what I need to fix". If you can't eat the humble pie and admit what your weak points are, you'll only get better at what you're already good at and retain all your fundamental flaws. I don't care how good you are at that blockstring; if you can't edge me into the corner, I'm not going to get pressured for very long.
Conversely, just because you know what's wrong with your game, doesn't mean you'll magically get better, you still need to work. Imagine you got back a homework assignment for a math class, you look through it and check what you were weak at, then you throw the assignment in the trash and don't review those problems for the midterm next week. This is what you're doing when you don't go work on your weaknesses. Just being aware of a weakness won't make it disappear, you need to identify that issue and put in the requisite work to strengthen it.
Now, if you excuse me I think I'll go do some math assignments and then work on my spacing.
After a year and a bit of teaching various random people Poverty games or other fighters, I've noticed a definite trend: The people who are willing to put the work in are the ones who end up being any good. Likewise, I've noticed that humble players get better faster than people who become satisfied and act as though they're unbeatable and stop trying to grow as a player.
Now, why might that be?
When you look at your skills as a player, or in a game you can't just see "Here's what I'm good at, I'm fucking awesome!"; you also need to take a look at your at weaker aspects as a player and say "Here's what I need to fix". If you can't eat the humble pie and admit what your weak points are, you'll only get better at what you're already good at and retain all your fundamental flaws. I don't care how good you are at that blockstring; if you can't edge me into the corner, I'm not going to get pressured for very long.
Conversely, just because you know what's wrong with your game, doesn't mean you'll magically get better, you still need to work. Imagine you got back a homework assignment for a math class, you look through it and check what you were weak at, then you throw the assignment in the trash and don't review those problems for the midterm next week. This is what you're doing when you don't go work on your weaknesses. Just being aware of a weakness won't make it disappear, you need to identify that issue and put in the requisite work to strengthen it.
Now, if you excuse me I think I'll go do some math assignments and then work on my spacing.
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